Raid Shadow Legends: Oathbound Champion Guide

Oathbound is an epic force affinity champion from the banner lords faction in Raid Shadow Legends. His A2 is one of his strongest abilities, as it can apply AOE decrease attack and speed on enemy opponents. He also has a good A3, which works as a block cooldown skills ability, although this is a random attack which limits its effectiveness. All in all, Oathbound can be useful in a number of different scenarios, including Faction Wars and Dungeon runs, all of which will be covered in this guide. We will also include an end game build guide for Oathbound, including information on his masteries, gear and stats.

Oathbound Stats Overview

Oathbound avatar
  • Faction: Banner Lords
  • Type: Defense
  • Affinity: Force
  • Rarity: Epic
  • HP: 18330
  • Attack: 782
  • Defense: 1299
  • Critical Rate: 15
  • Critical Damage: 50
  • Speed: 95
  • Resistance: 40
  • Accuracy: 0
  • Books to Max Skills: 12

Oathbound Skills Overview

Shatter

A1: Shatter

Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.

Upgrades as follows:

  • Level 2: Damage +10%
  • Level 3: Buff/Debuff Chance +5%
  • Level 4: Buff/Debuff Chance +10%
  • Level 5: Buff/Debuff Chance +15%
Subjugate

A2: Subjugate

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target’s Turn Meter by 20%.

Upgrades as follows:

  • Level 2: Buff/Debuff Chance +5%
  • Level 3: Buff/Debuff Chance +5%
  • Level 4: Damage +10%
  • Level 5: Buff/Debuff Chance +10%
Intimidate

A3: Intimidate

Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Active Skills] debuff for 2 turns. The chance of the [Block Active Skills] debuff increases to 100% if the target is under a [Decrease ATK] debuff.

Upgrades as follows:

  • Level 2: Buff/Debuff Chance +5%
  • Level 3: Buff/Debuff Chance +5%
  • Level 4: Buff/Debuff Chance +10%
  • Level 5: Cooldown -1

Oathbound End Game Build Guide

Oathbound has a lot of utility in his kit and on top of that, he’s a defensive based champion with decent multipliers. This opens the door for multiple uses and builds utilising any of the three mastery trees. This build will focus on damage dealing to utilize his decent multipliers, and prioritizing landing his debuffs which can be vital resulting in Support and Offense mastery picks.

Support tree is recommended if you don’t think you can get enough Accuracy due to a lack of gearing. If you have the gear and don’t need to worry about this, then I will also provide a defense tree which I’d recommend instead if you don’t want or need the Accuracy. Oathbound can be worth the investment of books if you are using him heavily in Faction Wars and Doom Tower for Crowd Control.

Masteries

Offense tree: We take a lot of the common nuker masteries, Crit Damage/Rate as we use him mainly in PvE so Bring It Down is a valuable pickup, and we finish on Helmsmasher. Oathbound has decent multipliers, we can combine this with Cycle of Violence to rotate his A2 skill more often (which is his big hit). Make sure to pick Helmsmasher only if you hare crit capped and have more than 250% Crit Damage, otherwise choose Flawless Execution in a dps build.

Support tree: mainly for additional Accuracy, however, Master Hexer is invaluable to keep up the Decrease Attack longer. Along with Cycle of Magic to rotate his A2 more often. Oathbound A2 is a 95% chance to land when fully booked and his other 2 skills are both not 100% chance, so Sniper mastery is important for him, it makes his A2 100%.

If you are already swimming in late game gear and great hall upgrades you can pick the Defense tree instead of Support.

Defense: For the Defense tree we mainly take the masteries to keep him alive longer, but since we are building him for damage, this can be a better route to take, since the Counter Attack masteries can provide a significant amount of extra damage, and control with A1 Freeze.

oathbound masteries

Gear & Stats Build

For Oathbound, he is a mixture of debuff and damage dealer, while also being Defense based. This means we have a lot of flexibility in his gear. It’s recommended to build him to ensure his debuffs land first, so for most PvE content, you’ll want 250 for late game, with the exception of hard Doom Tower with higher requirements. Along with this, he still needs Speed to lap the waves.

Recommended Stats

  1. 250+ Accuracy
  2. At least 160 Speed, preferably closer to 200
  3. 100% Crit Rate
  4. Crit Damage and Defense

Recommended Sets

  1. Savage if you want to go full offense or Perception if you struggle with stat requirements
  2. Fast Relentless set for more frequent CC application
  3. Pretty much any set after those two can work, just fill out stat requirements. In this build Resilience is used to give him more Defense

If you want to make him more utility oriented, you can use him in a Stun set or Relentless. You can use pretty much any set you want on him, as long as you fill out the stat requirements.

Recommended Main Stats

  • Glove: HP%/Def%
  • Chest: Resistance
  • Boots: Speed
  • Ring: HP/Def
  • Amulet: HP/Def
  • Banner: Resistance
oathbound gear and stats build

Faction Wars

Oathbound is a criminally underrated champion overall. His main issue is that he’s the jack of all trades and master of none. Between his A1 Freezing and his A3 placing Block Active Skills, he is pretty good at controlling waves in PvE content like Dungeons. Coupled with his A2 which you can get to a 100% chance to land Decrease Attack on everyone, but also has a 75% chance to decrease everyones Turn Meter by 20%. He can mitigate a lot of potential incoming damage, making him fantastic for progression.

Because of his skill kit being largely crowd control, he pairs very well with 2 different types of champions such as Counter attack champions and Ally attacks champions. Being able to Freeze enemies regularly can help reduce the damage you team takes. The other type of champion are those who help with the cooldown reduction, with Oathbound being built to hit hard, cycling his A2 can be really nice, it also ensures a 100% uptime on Decrease Attack, since it’s a 2 turn debuff on a 3 turn cooldown. For Faction Wars 21 the team used is:

  1. Stag Knight – AOE Decrease Defense and additional Decrease Attack.
  2. Archmage – Crowd Control and some nice buffs.
  3. Ursula – Turn meter decrease and revive in case someone goes down for any reason.
  4. Sethallia – Main healing engine. Unfortunately Banner Lords doesn’t have the best healers outside of Legendaries, so you may need to get around this with Commander Uncommon, sets that heal like Immortal, Lifesteal, or rely on Ursala (A lot of people do) to clear 21 for full stars.
oathbound faction wars

Dragon 25

For Dragon 25 Oathbound is featured in an incredibly budget team, he is not a champ you’ll really need in a dungeon speed running team however, for progression he can be fantastic. For the team chosen:

  1. Scyl – Mainly healing and to revive, she is negative affinity for Dragon 25 so don’t rely to heavily on her Stun connecting.
  2. Apoth – Has a nice Aura for dungeons and the constant Speed boosts means we can cycle turns faster.
  3. Warmaiden – A few poisons for the boss, but mainly for the AOE Decrease Defense.
  4. Coldheart – Mainly here for damage, the big hit on the boss can remove the purple bar on the boss, which is typically what most people die to (secret skill). Note that the MAX Enemy HP damage is capped on dungeons 21+ so she is less effective due to this and the boss is immune to TM reduction.
  5. Oathbound – His A2 keeps Decrease Attack on enemies, making you take more hits, and he has decent CC besides that.

Replacements

  • Warmaiden can be substituted by pretty much anyone with Defense down, Tayrel (Negative Affinity), Zargala, Hurndig/Aleksandr etc.
  • Apoth can be replaced by basically anyone that can help you cycle turns, Arbiter is the best, but Lyssandra, Deacon, High Khatun etc.
  • Scyl is just here to heal mainly, and revive, so someone like Rector would be a good replacement for her, or Doompriest/Vrask.
  • Coldheart is our big max hit damage, you can use poisons instead through someone like a Richtoff or Tomb Lord, or Taurus. If you want to use max HP hits, Royal Guard is not recommended for the Force Affinity bosses. For speed runs, many people use Seer, allowing you to bypass the need for CC.
oathbound dragon 25

Spider 25

This slide will feature Spider 25 dungeon. Oathbound isn’t the flashy star of the show, but he has a key role in this team, reducing the incoming damage. If you’ve ever been hit by a Spiderling on 25, you know how hard they hit.

For Spider 25 his main role is keeping Decrease Attack on everything all the time as this will drastically reduce incoming damage. For presets, we just prioritise his A2. The goal of using Oathbound in this slot for Spider 25 is to make it a smooth victory, as opposed to a very fast one. This type of run is good if you’re willing to spend a bit more time running for a higher win rate, so for example during CvC or Tournaments where the limiting factor is often energy and success rate, as opposed to time. He is also fantastic for the progression missions to do Spider 25 runs on full auto. The team for Spider:

  1. Mordecai – An AoE HP burn champ is recommended as your primary damage dealer for Spider, Ignatius/Sicia/Ultimate Galek of you are over dungeons 21+ due to the MAX HP penalty.
  2. Scyl – Provides control with her Stuns on the A2, as well as a revive in case something goes wrong.
  3. Coldheart – Max HP hits are reduced on 25, so she does some okay damage, but she’s mainly here to keep the bosses turn meter down for the HP burns to tick more.
  4. Miscreated Monster – Provides a massive shield on his A2. This is a big boost to survivability, and the other 2 options that work the same way are Helior and Sir Nicholas. Valkyrie can sort of fill this role although not recommended since the counter attack time will make those runs much slower.
oathbound spider 25

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