Raid Shadow Legends: Narma the Returned Champion Guide

Narma the Returned is a legendary magic affinity champion from the knights revenant faction in Raid Shadow Legends. This champion has abilities that focus on poisons, debuff extensions and decrease attack debuffs. Narma can be strong in a number of different types of content around Raid. One of Narma’s best uses is at Clan boss, in counter-attack or ally attack team compositions. Although the champion is also useful in more PVE situations such as dragon dungeon, faction wars, magma dragon and more.

Narma Stats Overview

Narma the Returned avatar
  • Faction: Knights Revenant
  • Type: Support
  • Affinity: Magic
  • Rarity: Legendary
  • HP: 19815
  • Attack: 1002
  • Defense: 1255
  • Critical Rate: 15
  • Critical Damage: 50
  • Speed: 100
  • Resistance: 30
  • Accuracy: 20
  • Aura: Increase Ally ACC in Dungeons by 80
  • Books to Max Skills: 16

Narma Skills Overview

Hell Crescent

A1: Hell Crescent

Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4: Buff/Debuff Chance +10%
  • Level 5: Buff/Debuff Chance +10%
Weirding Dance

A2: Weirding Dance

Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also heals all allies by 15% of this Champion’s MAX HP. The heal increases by 2% for each [Poison] debuff on the target.

Upgrades as follows:

  • Level 2: Damage +10%
  • Level 3: Buff/Debuff Chance +5%
  • Level 4: Buff/Debuff Chance +10%
  • Level 5: Buff/Debuff Chance +10%
  • Level 6: Cooldown -1
  • Level 7: Cooldown -1
Toxin Trance

A3: Toxin Trance

Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.

Upgrades as follows:

  • Level 2: Damage +15%
  • Level 3: Buff/Debuff Chance +5%
  • Level 4: Buff/Debuff Chance +10%
  • Level 5: Buff/Debuff Chance +10%
  • Level 6: Cooldown -1
  • Level 7: Cooldown -1

Narma the Returned End Game Build Guide

Narma is a champion that is quite specialized and expensive to use. She is currently the only Magic Affinity champion in the game who has debuff extension, Decrease ATK, Poisons, Poison Sensitivity and healing all in one unit. She requires a huge amount of books to maximise her potential and the question of wherever it’s worth it is open ended and depends on how many resources you have. If you are in a position where you need specifically her kit on Clan Boss she may be worth it.

Masteries

Narma masteries are usually fairly simple – they’re geared towards single-target boss damage on the offence tree, ending in Warmaster T6 that will boost her damage for Clan Boss. The support tree is more flexible. Healing masteries were selected in this build to maximize the potential of her ally healing.

Note that If you’re going to run Narma in a speed-tuned CB comp (e.g. Counterattack or Unkillable), it’s important to skip Rapid Response and Arcane Celerity if you decide to go on the accuracy side of the support tree because turn meter boosts will mess up the turn order and lead to worse results.

Narma masteries

Gear & Stats Build

Narma is not f2p or early game friendly. Her book requirement is insane, requiring 16 books that are all very important to maximizing her potential. The stats she requires to be very effective are not easily obtained. Despite this, she does have a higher damage potential than Frozen Banshee, has better utility, as well as better base stats. What is absolutely essential? Accuracy first and foremost, since all of her skills require accuracy to land her debuffs. The featured Narma has 310 Accuracy which is significantly higher than required for UNM CB simply because she is used in the Doom Tower to farm the Magma Dragon. 220 Accuracy will suffice if you choose to use her for only CB and dungeons.

High HP is also necessary if you want to maximize her healing potential. At over 61k HP she can drop some very nice heals and reduce the need for lifesteal gear on other clan boss champions in the comp. Defense is important if you’re not running an Unkillable CB comp, and high Crit rate, Crit damage, and attack to boost her dps. Just a note that she only has ~70% crit rate in this build because a 30% Crit Rate Buff is available from Lanakis. If you do not use champions that provide it, aim for 100% Crit rate.

The sets you choose aren’t as important. If you’re struggling to keep her alive you can run her in Stalwart or Lifesteal sets. Refresh accessories can be extremely helpful.

Recommended Main Stats

  • Glove: DEF %
  • Chest: HP %
  • Boots: Speed
  • Ring: DEF
  • Amulet: Crit Damage
  • Banner: Attack / Accuracy

Accessories are a great place to freely adjust her stats based on your individual needs. This build used a DEF ring with HP % subs, a Crit damage amulet and an Attack banner.

Narma gear and stats

Clan Boss Team & Strategy

Narma fills the role of poisoner and single target damage dealer. While she excels against many bosses, she is not as useful in waves of multiple enemies. Her attack down mastery is rare on a poisoner and her poison sensitivity gives the poisons you can stack a little extra power. Her biggest successes will be found when combined with a counter-attack champ and ally attack champs, which will use her a1 to continue to extend debuffs to increase the damage over time.

This CB composition is not speed tuned because all of the champons are used elsewhere in the game except for Altan. It relies on good end game equipment and synergies to function and achieve these results. As you can see it relies on fast speed, counterattack and ally attack to deal decent damage. Tuned 2:1 teams like this have a much higher damage ceiling.

narma clan boss team

Dragon 20 Team & Strategy

Narma can be useful on the regular Dragon too. There are two showcases here. The first one is a end game speed run even though she is not the best champion for this. This team uses Narma only for the boss stage for Poisons and debuffs, Seer as the main wave clear, Mausoleum Mage as the Seer buff enabler. Renegade as the skill refresh and Warmaiden for AOE DEF Down.

The slower budget team feature can be seen here:

narma dragon 20 team

Faction Wars Team & Strategy

Last but not least Narma is quite good in Faction Wars as she is one of the few champions in that faction with Decrease Atk, healing and Poisons. The other champions used and their roles are as follows:

  • Tomb Lord is the ultimate carry in this faction with AOE version of Narma’s debuffs and additional Speed and TM decreasing abilities to boot.
  • Sinesha provides mass healing, stuns if wearing a stun set and Increase skill cooldown. Unfortunately she is weak affinity against Valkyries on wave 2.
  • Skullcrown provides decent damage on the waves and doesn’t suffer from affinity problems like her sister Sinesha.
  • Miscreated monster has Crowd Control capabilities and he is helpful on the waves. However, caution should be applied during the boss stage to prevent it from stealing the Ally protection that would cause champions to deal damage to MM this way
Narma faction wars team

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