Raid Shadow Legends: Juliana Champion Guide

Juliana is an epic magic affinity champion from the sacred order faction in Raid Shadow Legends. She a a mid-tier epic, who is best used in clan boss, faction wars and dungeon runs (mainly dragon and ice golem). The poison mechanic on her A2 ability is especially strong for areas such as clan boss and dragon dungeon raids. In this guide we will provide a detailed build guide for Juliana, including information on her masteries selection, gear and stats, team compositions and much more.

Juliana Stats Overview

Juliana avatar
  • Faction: Sacred Order
  • Type: Attack
  • Affinity: Magic
  • Rarity: Epic
  • HP: 15360
  • Attack: 1398
  • Defense: 881
  • Critical Rate: 15
  • Critical Damage: 60
  • Speed: 103
  • Resistance: 30
  • Accuracy: 0
  • Aura: Increase Ally C. RATE in Arena battles by 20
  • Books to Max Skills: 13

Juliana Skills Overview

Battledance

A1: Battledance

Attacks 1 enemy 2 times. Each critical hit fills this Champion’s Turn Meter by 10%.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4: Damage +5%
Lethal Partner

A2: Lethal Partner

Places a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks 1 enemy 2 times. Places a 5% [Poison] debuff on the target for 3 turns if this attack is critical. [Will ignore 50% of the target’s DEF when Romero is on the same team.]

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4: Damage +10%
Fire of Purgation

A3: Fire of Purgation

Attacks 1 enemy. Removes all buffs from the target. Has a 75% chance of placing a [HP Burn] debuff for 3 turns.

Upgrades as follows:

  • Level 2: Damage +10%
  • Level 3: Damage +10%
  • Level 4: Buff/Debuff Chance +5%
  • Level 5: Buff/Debuff Chance +5%
  • Level 6: Buff/Debuff Chance +5%
  • Level 7: Buff/Debuff Chance +5%
  • Level 8: Buff/Debuff Chance +5%

Juliana Late Game Build Guide

Juliana has long lost her former popularity, but the latest rebalance has significantly strengthened her.

Skills

Her A1 remains the same, it’s 2 hits with filling the turn meter, but A2 that place 2 Poison debuff on the enemy now has a cooldown of 3 turns, not 5. A3 skill, in addition to placing the HP burn debuff, now has a cooldown of 4 turns, and also removes all buffs from the target. Buffing her skills in PvE makes her Aura that Increases Crit Rate in the Arena useless for us.

A significant advantage is that Juliana does not need books to fulful her role, the books will increase damage, but everything will work without them.

Juliana in an Unkillable compositions shows the best results as you do not need to worry about her survivability and can just focus on the correct Speed, Accuracy and DPS stats. It should be noted that due to her A1 that fills the turn meter, there are strict restrictions for her that cannot be violated in order for her to work correctly in Unkillable teams.

Masteries

For best results on CB and other PvE content Warmaster T6 mastery is the number one choice for this blondie. Single Out from the Offense branch and other damage increasing masteries are a good choice. For the second branch is only better to take Support with the Master Hexer, to extend the duration of debuffs. Lore of Steel grants some additional stats form sets if you need it. At the same time, you should take this into account when checking the order of turns in the clan boss calculator.

As usual for Unkillable compositions no TM increasing masteries and Cycle of Magic Can be selected in order not to break the speed tune.

Juliana masteries

Gear & Stats Build

The team for the boss will be a budget unkillable composition with Helicath. Using this type of team allows you to use more budget speeds on champions. Sets that manipulate the Turn Meter, get an extra turn or reduce skills cooldown are prohibited, otherwise the choice is unlimited. Savage or Lethal sets are a luxury choice, but you can use any other sets like Perception, Cruel, Critical Rate, Speed and other.

We need to reach around 230 Accuracy, strict not lest 100% Crit Rate, and Speed tune for CB in the case of UNM 169 (165-171), then if you interested only in CB focus Crit Damage and ATK also if you have good items you can take ATK% boost due to not high required speed. If you use her also in other PvE content then you need some balance between damage and survivability so focus on HP, Def and at last Crit Damage is recommended.

Recommended Main Stats

  • Gloves – Crit Damage or Crit Rate if you can’t reach 100% Crit Rate with Crit Damage Gloves
  • Chest – ATK% for dps or HP%/DEF% for survivability
  • Boots – Speed
  • Ring – ATK for dps or HP/DEF for survivability
  • Amulet – Crit Damage
  • Banner – Accuracy.

Refresh and Revenge Accessories are prohibited.

juliana gear and stats build

Clan Boss Strategy & Tactics

Unkillable team for Clan Boss with the Helicath is quite budget in terms of speed. In this variation Skullcrusher with a СounterAttack buff is utilised, and this affects the speed of the whole team and the order, as well as the priority of applying skills.

When choosing a team we are looking for teams that are compatible with Ninja, since he also has turn meter filling on A1 and next we select the speed for Juliana in the calculator, because they have different number of TM filling on A1. With the team composition below, it is possible to 2 key on UNM Clan Boss on full auto. This team 100% affinity freandly with Block Debuff buff champions.

Team Composition & Speeds

If you’d like to build an efficient team, the champions used and their speeds are as follow:

  1. Helicath with 253 speed for Block Damage Buff and Weaken dubuff.
  2. Fayne with 208 speed for Decrease DEF and Weaken plus Pioson debuffs and dps.
  3. Skullcrusher with 175 speed, is the stun target with Unkillable buff and СounterAttack buff for team.
  4. Brogni with 173 speed for Block Debuff buff for 2 turn with 3 turn CD on skill.
  5. Juliana with 169 speed for Poisons, HP burn and dps.
Juliana clan boss team

Dungeon Runs

Dragon 20

Juliana good choice for the Dragon dungeon. Thanks to her Poison debuffs she will help to kill the Dragon faster. Also, her skills have high damage, which will help clear waves faster. It is worth noting that she is an Attack type champion and has low HP and Def, so we need a champion with a revive skill for reliability. Here is an example composition for Dragon 20:

  1. Tayrel for AOE Decrease DEF debuff and also Decrease singe target АТК debuff and some dps.
  2. Apothecary for Increase SPD buff, tm boost and healing.
  3. Shatterbones for Decrease Spd debuff and dps.
  4. Juliana for quickly killing the Dragon with Poisons.
  5. Broadmaw for revive and useful buffs.
Juliana dragon 20

Ice Golem 20

Juliana in the Ice Golem dungeon helps the team with Poisons debuffs to kill the Ice Golem faster. The lack of AOE attacks, although it is a disadvantage on the waves, is good on the boss itself, since the chance to provoke the boss’s counterattack is lower. Her strong attacks will help against minions. Here is an example composition for Ice Golem 20:

  1. Tayrel for AOE Decrease Def debuff and also Decrease АТК debuff and some dps.
  2. Apothecary for Increase SPD buff, tm boost and healing.
  3. Stag Knight for AOE Decrease ATK and DEF as well as Spd decrease debuff.
  4. Juliana for quickly killing the Boss with Poisons and some dps.
  5. Broadmaw for revive and useful buffs.
juliana Ice Golem 20

Fire Knight 20

Juliana for the Fire Knight dungeon is not the best choice. She has no useful debuffs for the boss, also no AOE attacks to help the team on the waves, the only nice bonus is the presence of 2 hits on A1 with a filling turn meter, which will help her take turns more often. Here is an example composition for Fire Knight 20:

  1. Stag Knight for AOE Decreas ATK, Def debuff and Decrease Spd debuff.
  2. Apothecary for Increase SPD buff, tm boost and healing.
  3. Armiger to Decrease the turn meter and quickly killing the Boss with MAX HP skill.
  4. Juliana for some multihits and dps.
  5. Broadmaw for revive and useful buffs.
juliana Fire Knight 20

Spider 20

Juliana is not too suitable for the Spider’s Den dungeon on auto, however, she can come in handy with her HP burn skill if you have one of few champions with the Spread Debuff skill. The tactic is quite simple, apply Juliana’s HP burn, spread it to the spiders, and then reduce the boss’s turn meter to prevent it from getting a turn. Here is an example of composition for Spider 20:

  1. Juliana for HP burn.
  2. Haarken Greatblade for Debuff Spread effect.
  3. Coldheart for deplete boss tm.
  4. Gnarlhorn for Provoking spiders and keeping the team safe.
  5. Renegade to reduce cd of allies skills.
juliana Spider 20

Faction Wars

In Faction Wars Juliana helps the team with damage on the waves. On the Boss itself she helps quickly kill him with Poisons and HP burn plus she can remove buffs if you need this. Juliana is an attack type champion and doesn’t have good HP stat needing good supports to deal dps.

It is worth noting that it is not necessary to level up Juliana to rank 6 exclusively for the Faction Wars. Her impact, although significant, is by no means critically important. This is just a demonstration of the fact that you have already up her she can be useful in this content.

Here is an example of a team that made it to level 21:

  1. Abbess for Decrease DEF and dps.
  2. Godseeker Aniri for revive and healing.
  3. Deacon Armstrong for Decrease DEF and tm manipulation.
  4. Juliana for Poisons and dps.
  5. Tallia for dps.
juliana faction wars

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