Raid Shadow Legends: Skullcrown Champion Guide

Skullcrown is an epic void champion from the knights revenant faction in Raids Shadow Legends. She is very powerful in the arena and one of the most in demand arena champions in Raid. Skullcrown works best as a nuker, with a powerful A3 that is capable of placing an unkillable buff on Skullcrown for 1 turn every time her hp falls below 20%. When using her in the arena make sure to add books when you can, this will increase her potential damage. Furthermore, skullcrown can work optimally in blender comps, due to her powerful A1 which attacks all enemies, with an additional hit to targets above 50% life points. For this reason, focus on booking her A1 if you have her being used in a blender team for the arena.

Skullcrown Stats Overview

Skullcrown avatar
  • Faction: Knights Revenant
  • Type: Attack
  • Affinity: Void
  • Rarity: Epic
  • HP: 14535
  • Attack: 1509
  • Defense: 826
  • Critical Rate: 15
  • Critical Damage: 60
  • Speed: 96
  • Resistance: 30
  • Accuracy: 0
  • Aura: Increase Ally SPD in Arena battles by 23
  • Books to Max Skills: 12

Skullcrown Skills Overview

Wave of Souls

A1: Wave of Souls

Attacks all enemies. Places an extra hit if the target has more than 50% HP.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4: Damage +5%
  • Level 5: Damage +5%
Corrupting Touch

A2: Corrupting Touch

Attacks all enemies. Has a 50% chance of placing a 25% [Weaken] debuff for 2 turns.

Upgrades as follows:

  • Level 2: Damage +10%
  • Level 3: Buff/Debuff Chance +10%
  • Level 4: Buff/Debuff Chance +15%
  • Level 5: Cooldown -1
Resilient [P]

A3: Resilient [P]

Places an [Unkillable] buff on this Champion for 1 turn every time their HP drops below 20%.

Upgrades as follows:

  • Level 2: Cooldown -1
  • Level 3: Cooldown -1
From Beyond [P]

A4: From Beyond [P]

Revives this Champion with 30% HP. [Only available when Sinesha is on the same team and alive.]

Upgrades as follows:

  • Level 2: Cooldown -1
  • Level 3: Cooldown -1

Skullcrown Late Game Guide

Skullcrown is considered one of the best epics in the game, and she is better than a lot of legendaries in terms of usefulness.

Masteries

In late game the choice for Skullcrown’s masteries is focused on maximum damage output. Like most nukers, she is squishy so Retribution mastery is the best option. Furthermore, this mastery synergizes with her unkillable passive. Skullcrown is not really about placing the Weaken on her A2, so we’ll prioritise the extra damage for the counter attack from the Defense tree instead of anything on the Support tree.

Since she’s a nuker, the Attack tree is a must, and the T6 mastery is optional, if you have over 220 or so Crit. Dmg from the gear, Helm Smasher might be your best choice. If not, then Flawless execution with the extra +20% Crit. Damage can be chosen for a more sustained damage output

Skullcrown late game masteries

Gear & Stats Build

In terms of stats, we just look for maximising damage on her, so Crit.Dmg gloves (with C.Chance substat), ATK% chest (with C.Chance substat) and we can go either ATK% boots (for even more damage) or Speed if we use her in dungeons too.

Set-wise there’s a few options: we can build her entirely for damage with sets like Savage or Cruel. We can use the Retaliation set from Golem for some extra surprise counter attacks, since most attacks are critical hits on Arena. Even Stun set if we only need her as a controller in Faction Wars. Or for top platinum, an immunity sets so Tormin and Hegemon teams don’t impact her.

Recommended Main Stats

  • Glove: Crit Damage
  • Chest: Attack %
  • Boots: Speed / Atk
  • Ring: Atk
  • Amulet: Crit Dmg
  • Banner: Atk
Skullcrown gear and stats

Skullcrown Late Game Arena Guide

This Skullcrown guide showcases a slightly different build with Helmsmasher as the final mastery for addtional damage. Primary tree Offense, secondary tree Defense. She is used as a high end arena nuker so that is how the masteries have been selected.

Masteries

Key masteries to pick up from Offense tree for all damage dealers are Deadly Precision (5% crit rate), Keen Strike (10% crit dmg), Ruthless Ambush (8% increased dmg on first hit) and Bring It Down (6% increased dmg on higher HP targets.) As for final mastery there are three options. For arena either Flawless Execution (20% crit dmg) if you want steady damage output or Helmsmasher (50% chance to ignore 25% defense) for way more damage on chance. In this guide Helmsmasher is used because Skullcrown doesnt really have tools to deal with tanky champions, she is all about making the first hit lethal.

If you aim was to use her in PvE content (Faction Wars, Dungeons) the obvious pick would be Warmaster.

Defense tree is picked for Retribution (50% chance to counterattack when losing 25% HP or more). She has low base HP and her own unkillable passive, so she has a good chance of counterattacking when focused without dying immediately.

Skullcrown Late Game Arena masteries

Gear & Stats Build

Arguably the best set would be Savage + Speed. If you cannot get good Savage set, 2nd best would be 2 Cruel + Speed or just Offense + Speed. General idea behind building her is to achieve crit rate 100% and as much crit dmg as you can (preferably over 200%) with enough speed so she doesnt get cut in after your speed buffers in arena (use the Arena calculators to see what her threshold speed is). After you have worked on Crit rate, Crit dmg and Speed you can focus the on the Attack. If you aim to use her in Arena for the most part, Accuracy is not a must since she is all about her nuke.

Recommended Main Stats

  • Glove: Crit Damage (if 100% from substats)
  • Chest: Attack %
  • Boots: Speed / Atk
  • Ring: Atk
  • Amulet: Crit Dmg
  • Banner: Atk
Skullcrown Late Game Arena build

Team Compositions

Skullcrown on Arena in the late game is quite straightforward. Arena meta teams consist of turn meter boost, Def down, Nuke.

In the image below, the roles are taken by Arbiter, Seeker for tm boosts, Def Down by Serris and Nuke by Skullcrown. The strategy works really well if you are the fastest and if the speed tuning is done correctly so enemies don’t cut in. However, be careful or avoid teams with Tormin, Hegemon or other champions that can prevent your turn order from happening. This includes champions with massive shields, e.g. Krisk or Harvest Jack.

skullcrown team composition arena

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